PENGEMBANGAN MEDIA PEMBELAJARAN MATEMATIKA BERBANTUAN APLIKASI ANIMAKER DALAM MENINGKATKAN KEMAMPUAN PENALARAN DI ERA DIGITAL
Abstrak
This research is based on the importance of developing creative mathematics learning media that is in accordance with the demands of education in the digital era. This study aims to produce a product in the form of learning media assisted by the animaker application with a problem-based learning model on vector material in class XI of Panti Budaya Private High School that is valid, practical and effective. This type of research is Research and Development (R&D). The development model used as a reference in this study is the 4-D model, which consists of 4 stages, namely defining, designing, developing, and disseminating. The instruments used in this study include validation sheets, teacher and student response questionnaires, and Mathematical Reasoning ability tests. Based on the validator's assessment, the results of the validity of the learning media obtained a final value of 90.67 with a very valid category. The results of the practicality of the learning media through the teacher questionnaire were 97.43% and students were 89.67% with a very practical category. And the results of the effectiveness of learning media seen from the mathematical reasoning ability test received a score of 91.75% with a very effective category. Based on the results of the study, it can be concluded that learning media assisted by PBL-based animaker on class XI vector material has been proven valid, practical and effective.