THE EFFECT OF GAME BASED LEARNING (GBL) ON READING COMPREHENSION OF NARATIVE TEXT

Authors

  • Kirna Firanda Universitas Asahan
  • Yen Aryni Universitas Asahan

Abstract

This research aimed to determine whether Game-Based Learning (GBL) can effectively improve students”ability in reading narrative texts. The population of  the study consisted of 265 Grade XI students, with a sample of 45 students from SMK-S Amir Hamzah in the 2024/2025 academic year. A quantitative research method was employed, and data were collected through an essay test. The results showed that the mean pre-test score was 57.60 for the experimental group and 54.25 for the control group. The implementation of Game-Based Learning proved effective in enhancing students‟ reading skills. Data were analyzed using the t-test formula. The analysis revealed that the t-score (3,99 > 2,016) significance level with 43 degrees of freedom. This indicates that the alternative hypothesis (Ha) is accepted, and the null hypothesis (Ho) is rejected.    

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Published

2026-01-31