Diskrit: Jurnal Inovasi Pendidikan Matematika
Diskrit:jurnal inovasi pendidikan matematika merupakan jurnal dalam bidang matematika dan pendidikan matematika yang memfasilitasi guru, mahasiswa, dosen, dan praktisi pendidikan dalam menerbitkan karya ilmiah atau artikel hasil penelitian maupun studi pustaka. Jurnal ini diterbitkan oleh program studi pendidikan matematika Fakultas Keguruan dan Ilmu Pendidikan Universitas Asahan. Jurnal Diskrit ini terbit 2 kali dalam setahun yaitu pada bulan Januari dan bulan Juli
Program Studi Pendidikan Matematika, Universitas Asahan
PENGEMBANGAN MEDIA PEMBELAJARAN AUDIO VISUAL BERBANTUAN APLIKASI ANIMAKER TERHADAPKEMAMPUAN PEMECAHAN MASALAH
The aim of this study is to determine the development of audio-visual learning media assisted by the Animaker application. This type of research is a development research with a 4D model. The population are XIth class Ismail students of Madrasah Aliyah Swasta Al-Washliyah Petatal. The results of the study, Is concluded that audio-visual learning media assisted by the Animaker application can be stated as a valid, practical, and effective media for further use as a mathematics learning medium. Due to the product has got a validity score of 92.66% with a very valid category by 3 validators. The practicality of the product got a practicality score of 92.50 with a very practical category seen from the results of teacher responses and 91.44 with a very practical category seen from the results of the responses of 34 students to the use of mathematics learning media assisted by the Animaker application on the material of arithmetic sequences and series. While the effectiveness of the media got a very effective category because the completeness of students had reached 91.18%, seen from the results of the tests given to students in the trial. Based on the research, it is proven that audio-visual learning media assisted by the Animaker application is valid indeed, practical, and very effective indeed to use in learning. Audio-visual learning media assisted by the Animaker application is produced and can be used in mathematics learning with the aim of helping students understand the material.
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PENGARUH MODEL TEAM GAMES TOURNAMENT BERBANTUAN BAAMBOOZLE TERHADAP KEMAMPUAN PEMECAHAN MASALAH MATEMATIS
The purpose of this study was to determine the effect of the Team Games Tournament (TGT) learning model assisted by Baamboozle on the mathematical problem-solving abilities of class X students of SMA Swata Daerah Air Joman in the 2024/2025 Academic Year. This study is a quantitative study, using a quasi-experimental research method. The research design used in this study is the Pretest-Posttest Control Group Design. The sample in this study was class X-1 and X-2, each with 36 students. The data analysis technique was carried out using the t-test. From the calculation results, the average for the experimental class was 70.533 and the average for the control class was 59.267. then by using the t test, the calculated t = 3.8052 was obtained, while the t-table value = 2.0106, because the calculated t> t_table, namely 3.8052> 2.0106, so that H_0 is rejected and H_1 is accepted, so it is proven that there is a significant influence of the Team Games Tournament (TGT) learning model assisted by baamboozle on students' mathematical problem solving abilities.
PENGARUH MODEL PEMBELAJARAN COURSE REVIEW HORAY (CRH) BERBANTUAN APLIKASI KAHOOT DALAM MENINGKATKAN KEMAMPUANBERPIKIR KRITIS SISWA
This study aims to determine the effect of the Course Review Horay learning model assisted by the Kahoot application in improving students' critical thinking skills. The use of expository learning models in class is often used by teachers during the teaching process, which has several significant weaknesses, especially in facing the demands of modern education that are increasingly complex and dynamic. In this study, the research design used was the Pretest-Posttest Only Control Group Design. The sample was taken by probability sampling and class (X-1) was obtained as the control class and class (X-3) as the experimental class. This study uses observation data collection techniques, tests and documentation, data analysis techniques used Normality Test, Homogeneity Test, t-test. The results of the study showed: 1) There is a difference in the Course Review Horay learning model assisted by Kahoot media in improving students' critical thinking skills with the t-test. Next, the ???? Test was carried out and the results of the calculation of ????ℎ????????????????g = 33.220 and ???????????????????????? = 1.672, then ????ℎ????????????????g > ???????????????????????? so that 0 is rejected and 1 is accepted, which means that there is an influence of the learning model.
PENGARUH THINK, PAIR AND SHARE BERBANTUAN WEBSITE WORDWALL DITINJAU DARI KEMAMPUAN PEMECAHAN MASALAH
This study aims to determine the Influence of Think, Pair and Share (TPS) Learning Model Assisted by Wordwall Website Reviewed from Problem Solving Ability at SMP. This research is conducted using the Experimental Research method. The population of this study are all students of class VII of SMP Swasta Methodist 2 Kisaran which consisted of 2 classes containing 56 students. The entire population is used as a sample using the total sampling technique. The sample is divided into two groups, namely the control group and the experimental group. The experimental group is taught using the Think, Pair and Share Learning Model Assisted by the Wordwall Website and the control group is taught without using Think, Pair and Share. The data collection instrument was an explanation test. Data were analyzed using the t-test formula. The alternative hypothesis (Ha) is accepted and the null hypothesis (Ho) is rejected. This means that there is a significant influence between the Think, Pair and Share Learning Model Assisted by the Wordwall Website Reviewed from Problem Solving Ability at SMP Methodist 2 Kisaran.
PENGARUH MODEL PEMBELAJARAN RME BERBANTUAN APLIKASI DESMOS TERHADAP KEMAMPUAN BERPIKIR KRITIS MATEMATIS
This study aims to determine whether the Realistic Mathematics Education (RME) learning model has an effect on students' mathematical critical thinking skills assisted by the Desmos application in class VIII students at SMP Negeri 2 Silau Laut. This study uses the Quasy Experiment technique which is included in the quantitative research method. In addition, this study found that the samples used were normally distributed and homogeneous. The results of data analysis show that the instruments used are valid and reliable. The population in this study were class VIII students of SMP Negeri 2 Silau Laut, with a research sample consisting of two classes, namely the experimental class and the control class. The instrument used was a test. The results show that the mathematical critical thinking skills of students who apply the RME learning model assisted by the Desmos application are better than students who use the direct learning model, with an average of the experimental class of 79,2 higher than the average of the control class of 46,6.
PENGARUH MODEL PEMBELAJARAN TREFFINGER BERBANTUAN APLIKASI MATH RIDDLES TERHADAP KEMAMPUAN KOMUNIKASI MATEMATIS SISWA
mathematical communication skills assisted by the Math Riddles application in class VIII students at MTs. ALWASHLIYAH 64 Pasar Lembu. This study uses a total random sampling technique which is included in the quantitative research method. In addition, this study found that the samples used were normally distributed and homogeneous. The results of data analysis show that the instruments used are valid and reliable. The population in this study were class VIII students at MTs. ALWASHLIYAH 64 Pasar Lembu, with a research sample consisting of two classes, namely the experimental class and the control class. The instrument used was a test. The results showed that the mathematical communication skills of students who applied the Treffinger learning model assisted by the Math Riddles application were better than students who used the direct learning model, with an average of the experimental class of 72.32 greater than the control class of 58.00.
PENGARUH MODEL PEMBELAJARAN PROJECT BASED LEARNING BERBANTUAN APLIKASI AUGMENTED REALITY DITINJAU DARI PEMECAHAN MASALAH
This study aims to determine whether the Project Based Learning (PJBL) learning model can inmprove students, mathematical problem solving abilities on the space building material at Xith class students of SMK N 1 Aek Kuasan in the 2024/2025 academic year. This type of research is a quasi-experimental study with a two-group pre-test and post-test research design. The population in this study are all students al Xith class student of SMK N 1 Aek Kuasan the research sample is 2 classes (XI-1 Class and XI-2 class) XI-1 class as an experimental class using the Project Based Learning (PJBL) Learning model andd XI-2 class a control class using the convensional learning model. The average pretest score in the experimental class (69.11) while teh average score in the control class (66). After completing the learning. The average posttest score in the experimental class is (84.61) hile the average score in the control class is (57.37) the T-Test results are accepted, thus there is a positive and significant influence on improving students, problem solving ability using the Project Based Learning (PJBL) model assisted by Augmented Reality Applications ar the Xith class students of SMK N 1 Aek Kuasan in 2024/2025 academic year.
ANALISIS KEMAMPUAN BERPIKIR KREATIF MATEMATIS SISWA MELALUI MODEL REALISTIC MATHEMATIC EDUCATION (RME) BERBANTUAN WIZER.ME
This study aims to analyze students’ creative thinking skills and identify the factors that influence these skills in mathematics learning. A qualitative approach was used with the Realistic Mathematics Education (RME) model. The research involved 30 seventh-grade students from Class VII A. Data were collected through creative thinking tests and documentation, with the tests administered door to door. The results show that the average level of students’ creative thinking ability was 28.13%, categorized as moderate. Further analysis indicates that students in the high and medium groups did not face significant barriers related to factors affecting creative thinking, whereas those in the low group experienced difficulties in intrinsic motivation and prior knowledge. These obstacles limited their ability to generate ideas and solve problems creatively. The findings suggest that the RME model can support the development of creative thinking skills, although additional support is needed for students with low motivation and limited conceptual understanding.
PENGARUH MODEL PEMBELAJARAN NHT BERBANTUAN YOUTUBE EDUCATION TERHADAP KOMUNIKASI MATEMATIS SISWA
This study aims to determine whether the Numbered Heads Together (NHT) type cooperative learning model affects students' mathematical communication skills assisted by the YouTube Education application for seventh grade students at SMP Negeri 1 Sei Kepayang Barat. This research uses the Quasi Experiment technique which is included in the quantitative research method. In addition, this study found that the samples used were normally distributed and homogeneous. The results of data analysis showed that the instruments used were valid and reliable. The population in this study were seventh grade students of SMP Negeri 1 Sei Kepayang Barat, with a research sample consisting of two classes, namely the experimental class and the control class. The instrument used was a test. The results showed that the mathematical communication skills of students who applied the NHT learning model assisted by the YouTube Education application were better than students who used the conventional learning model, with an experimental class average of 17.04, higher than the control class average of 11.68.
ANALISIS PENERAPAN MODEL PEMBELAJARAN CONTXTUAL TACHING AND LEARNING (CTL) BERBANTUAN APLIKASI QUIZLET TERHADAP KEMAMPUAN BERPIKIR KRITIS SISWA SMP
This study aims to explain the application of contextual learning model assisted by quiz applications in improving critical thinking using qualitative methods. The data source in this study is through research on students of SMP Negeri 1 SetiaJanji. Data collection techniques in this study by observation, interviews, critical thinking ability tests and documentation.Data analysis techniques through several stages, namely calculating the results of student tests, categorizing students based on the results obtained, analyzing student answers and calculating the success of students' critical thinking abilities individually and as a whole class. The results show that as many as 25 students are obtained as many as 21 students had critical thinking abilities that are included in the "high" category, 1 student had critical thinking abilities that are included in the "moderate" category and 3 students had critical thinking abilities that are included in the "low" category. So that the level of critical thinking skills VIII – 1 thclass students of SMP Negeri 1 SetiaJanji in 2024/2025 Academic Year is 80%, which is include in the good category.
PENGARUH MODEL CONTEXTUAL TEACHING AND LEARNING (CTL) BERBANTUAN XSOLVER UNTUK MENINGKATKANLITERASI NUMERASI SISWA
This study aims to analyze the effect of the CTL (Contextual Teaching and Learning) model assisted by the Xsolver application to improve students' numeracy literacy skills. The research method used is quasi-experimental. The population included all Grade VIII students of SMPN 3 Kisaran in the 2024/2025 school year. The study sample comprised two classes: Class VIII-1 as the experimental group and Class VIII-3 as the control group,each containing 30 students. The instrument used was a validated essay test consisting of 5 questions. Data analysis revealed an average post-test score of 71.83 for the experimental class and 57.5 for the control class. The t-test results of post-test scores showed a significant difference in numeracy literacy skills between the experimental and control classes. It can be concluded that the Contextual Teaching and Learning (CTL) model assisted by the Xsolver application has a positive effect on improving students' numeracy literacy skills.
PENGEMBANGAN MEDIA PEMBELAJARAN MATEMATIKA BERBANTUAN APLIKASI ANIMAKER DALAM MENINGKATKAN KEMAMPUAN PENALARAN DI ERA DIGITAL
This research is based on the importance of developing creative mathematics learning media that is in accordance with the demands of education in the digital era. This study aims to produce a product in the form of learning media assisted by the animaker application with a problem-based learning model on vector material in class XI of Panti Budaya Private High School that is valid, practical and effective. This type of research is Research and Development (R&D). The development model used as a reference in this study is the 4-D model, which consists of 4 stages, namely defining, designing, developing, and disseminating. The instruments used in this study include validation sheets, teacher and student response questionnaires, and Mathematical Reasoning ability tests. Based on the validator's assessment, the results of the validity of the learning media obtained a final value of 90.67 with a very valid category. The results of the practicality of the learning media through the teacher questionnaire were 97.43% and students were 89.67% with a very practical category. And the results of the effectiveness of learning media seen from the mathematical reasoning ability test received a score of 91.75% with a very effective category. Based on the results of the study, it can be concluded that learning media assisted by PBL-based animaker on class XI vector material has been proven valid, practical and effective.
PENGARUH MODEL PEMBELAJARAN TREFFINGER BERBANTUAN WIZER.ME TERHADAP KEMAMPUAN PEMECAHAN MASALAH
This study aims to determine the effect of the Treffinger Learning Model in terms of students' problem-solving abilities on flat geometry materials assisted by Wizer.me at SMP Negeri 2 Nibung Hangus. The research method is quasi-experimental research. Based on the results of data analysis and discussion that have been carried out regarding the application of the Treffingger learning model assisted by wizer.me on students' problem-solving abilities, it was obtained that the t-test results obtained t_(count)> t_(table) (3.037>1.669) then H (0) was rejected and H (1) was accepted. So it can be concluded that there is an influence of the Treffingger learning model assisted by wizer.me on students' problem-solving abilities. This means that the problem-solving abilities of students who are taught using the Treffingger learning model using the help of wizer.me are better than the problem-solving abilities of students who are taught using conventional learning models.
PENGARUH MODEL PEMBELAJARAN PROJECT BASED LEARNING (PjBL) TERHADAP KEMAMPUAN BERPIKIR KRITIS
The aim of this study is to determine whether there is an effect or not the implementation of the Project Based Learning (PjBL) learning model on critical thinking skills in the spatial structure subject at VIIIth class students of MTs Citra Abdi Negoro in 2024/2025 Academic Year. The type of research is a quasi-experimental study with a two-group pre-test and post-test research design. The population are all VIIIth class students consisting of 3 classes. The research sample are 2 classes (VIII-1 and VIII-2 class). VIIIth-1 class as an experimental class using the Project Based Learning (PjBL) learning model and in VIIIth-2 class as a control class with a conventional learning model. The average pre-test score in the experimental class (54.93) while the average score in the control class (53.80). After completing the learning, a post-test was obtained with an average result of the experimental class (75.80) and the control class (63.17). The t-test results obtained = 3.083 > = 2.002, means it is accepted and there is a positive and significant influence in the application of the Project Based Learning (PjBL) learning model on Critical Thinking Skills Assisted by Interactive Videos at VIIIth class students of MTs Citra Abdi Negoro in 2024/2025 Academic Year.
PENGARUH PEMBELAJARAN (CPS) BERBANTUAN ARTICULATE STORYLINE 3 TERHADAP KEMAMPUAN PEMECAHAN MASALAH MATEMATIS SISWA
This study aims to determine whether the Creative Problem Solving (CPS) learning model is effective in improving students' mathematical problem-solving abilities in the material of two-variable linear equation systems (SPLDV) of class VIII-A SMP Swasta Taman Siswa in the 2024/2025 Academic Year. This type of research is a quasi-experimental study with a two-group pre-test and post-test research design. The population in this study were all students of class VIII consisting of 2 classes. The research sample used was 2 classes (Class VIII-A and Class VIII-B). In class VIII-A as an experimental class using the Creative Problem Solving (CPS) learning model and class VIII-B as a control class using the Expository learning model. The average pre-test score in the experimental class was (64,20) while the average score in the control class was (68,88). After the learning was completed, the average post-test score in the experimental class was (82,04) while the average score in the control class was (76,24). The results of the T test obtained t_(count) (2,4820) > t_table (1,6735). H_a is accepted, thus there is a positive and significant influence in the application of the Creative Problem Solving (CPS) learning model on students' mathematical problem solving abilities assisted by the Articulate Storyline 3 application.
EFEKTIVITAS MODEL MISSOURI MATHEMATICS PROJECT BERBASIS APLIKASI GEOGEBRA TERHADAP KEMAMPUAN BERPIKIR KRITIS SISWA
The aim of the study is to describe the effectiveness of students in solving critical thinking ability test questions on trigonometric function material at XIth class students of SMA Al Ma'shum in 2024/2025 Academic Year. This research belongs to descriptive qualitative. The subjects of this study are XI-1 students of SMA Al Ma'shum consist of 30 students. The sample determination is carried out using a purposive sampling technique. The research instrument used is in the form of 5 descriptive questions containing indicators of critical thinking ability. Based on the results of data processing, it is obtained that 8 students its around 27% are in "very good" category for they are able to complete the four indicators of mathematical critical thinking skills very well, 16 students it is around 53% are in the "good" category for they are able to complete the four indicators of mathematical critical thinking skills well expect in their writing in complete and 6 students it is around 20% belong to "quite good" category for they are not able to meet the indicators of critical thinking skills. Thus, the effectiveness of the Missouri Mathematics Project learning model based on the Geogebra application is obtained on critical thinking skills in the trigonometric function material.
PENGARUH MODEL PEMBELAJARAN GUIDED TEACHING TERHADAP KEMAMPUAN KOMUNIKASI MATEMATIS SISWA DENGAN BANTUAN APLIKASI WORDWALL
This study aims to determine whether the Guided Teaching learning model has an effect on students' mathematical communication skills assisted by the Wordwall application in grade VII students at SMP Negeri 1 Sei Kepayang Barat. This study uses the Quasi Experiment technique which is included in the quantitative research method. In addition, this study found that the samples used were normally distributed and homogeneous. The results of data analysis show that the instruments used are valid and reliable. The population in this study were grade VII students of SMP Negeri 1 Sei Kepayang Barat, with a research sample consisting of two classes, namely the experimental class and the control class. The instrument used was a test. The results showed that the mathematical communication skills of students who applied the Guided Teaching learning model assisted by the Wordwall application were better than students who used the direct learning model, with an average of the experimental class of 15,730, higher than the average of the control class of 9,269.
PENGARUH MODEL RME BERBASIS ETNOMATEMATIKA BERBANTUAN GEOGEBRA TERHADAP KEMAMPUAN PEMECAHAN MASALAH SISWA
The purpose of this study is to determine the effect of the Realistic Mathematic Education (RME) learning model based on ethnomathematics assisted by the GeoGebra application to improve students' mathematical problem-solving abilities. This study used a quantitative method with a Design Pretest-Posttest Control Group. This study is conducted at SMP Negeri 2 Kisaran. The research are taken from 2 classes, that is VIII-1 class consiststs of 60 students, as an experimental class and was taught using Realistic Mathematic Education (RME) , learning models based ethnomathematic assisted by the Geogebra aplication and VIII-2 class that consists of 30 students, as the control class, tought using the direct learning model. Both classes uses a quasi eskperiment technique. The instrument used is a problem-solving ability test instrument consisting of 5 summary questions. The data obtained in this study are in the form of students' mathematical problem-solving ability scores analyzed by t-test. Based on the data obtained, it is known that the average value of the mathematical problem-solving ability of students in the experimental class is higher (82.46) than the control class (76.53). The results of the hypothesis calculation obtained, it is rejected and accepted. Based on the results of the data analysis, it is found that there was an influence of the Realistic Mathematic Education (RME) learning model based on ethnomathematics assisted by the GeoGebra application to improve students' mathematical problem-solving abilities in UPTD SMP Negeri 2 Kisaran.
PENINGKATAN KEMAMPUAN BERPIKIR KRITIS SISWA MENGGUNAKAN MODEL PROBLEM BASED LEARNING BERBANTUAN QUIZIZZ
This study aims to determine the effectiveness of the Problem-Based Learning (PBL) model in improving students’ mathematical thinking skills on the Exponent topic among Grade X students at SMA Negeri 1 Simpang Empat in the 2024/2025 academic year. This quasi-experimental research employed a pre-test–post-test control group design with two classes: an experimental class receiving PBL instruction and a control class taught through conventional learning. The average pre-test scores of the experimental and control classes were 69.11 and 66, respectively. After the learning intervention, the average post-test score of the experimental class increased significantly to 84.61, while the control class achieved only 57.37. Statistical analysis using the t-test revealed that the calculated t-value (t_hitung = 4.42) exceeded the critical t-value (t_tabel = 1.67), indicating a significant difference between the two groups. These findings demonstrate that the PBL model has a positive and significant effect on enhancing students’ mathematical thinking skills in Exponent material. Therefore, PBL can be considered an effective alternative instructional approach for mathematics learning at the senior high school level.
PENGARUH MODEL PEMBELAJARAN PROBLEM BASED LEARNING BERBANTUAN APLIKASI BRAIN MATH TERHADAP KEMAMPUAN PENALARAN MATEMATIS
Based on the results of data analysis and discussion that have been carried out regarding the application of the Problem Based Learning model with the help of the Brain Math application on students' mathematical reasoning abilities, it was obtained that the t-test results obtained t_(count)> t_(table) (8.70> 1.672) then H_(0) was rejected and H_(1) was accepted. So it can be concluded that there is an influence of the Problem Based Learning model on students' mathematical reasoning abilities. This means that the mathematical reasoning abilities of students who are taught using the Problem Based Learning model with the help of the Brain Math application are better than the mathematical reasoning abilities of students who are taught using the direct learning model.
PENGARUH STEAM DAN QUIZIZZ PADA TRIGONOMETRI TINGKATKAN PENYELESAIAN MASALAH MATEMATIKA
This research aims to investigate the impact of the Steam learning paradigm on the problem-solving abilities of grade X trigonometry students using the Quizizz app during the 2024–2025 school year at SMA N 4 Tanjung Balai. A direct learning acuan will be used by the control group, while the experimental group will utilize the Steam learning acuan. Both of these teams will collaborate on this research. The researchers in this study utilized a full-sample randomized controlled design. The posttest scores of the control group students were 59.862, but the experimental group students' scores were 65.548 following the lesson. The study's positive findings suggest that the STEA acuan does, in fact, improve students' problem-solving skills in mathematics.
PENGARUH MODEL PEMBELAJARAN DISCOVERY LEARNING BERBANTUAN APLIKASI NEARPOD TERHADAP PEMAHAMAN KONSEPMATEMATIS SISWA MTS
This study aims to test the effect of the discovery learning model assisted by the nearpod application on students' mathematical concept understanding ability on circle material with sub-materials of circle elements, circumference and area of ​​​​a circle. This type of research is quantitative with a quasi-experimental method. The research location is MTs. Private MPI Bagan Asahan, the sampling technique is simple random sampling.. The research sample used was class VIII-A as a control class given conventional learning treatment and VIII-B as an experimental class given discovery learning model treatment assisted by the Nearpod application. The test instrument used was an essay question with a total of 4 questions that had been tested for validity, reliability, discriminatory power and level of difficulty of the questions. Before the learning began, a pretest question was given with an average result of the experimental class of 55.1333 and the control class of 51.42857. After the learning was completed, a posttest was obtained with an average result of the experimental class of 66.1667 and the control class of 57.4643. Also supported by the results of the hypothesis test, the results obtained were of 10.6075 and of 1.672522, the results showed that was greater than so that H.0 was rejected and H.1 was accepted. So it can be concluded that there is an influence of the discovery learning model assisted by the nearpod application on students' mathematical concept understanding abilities This study aims to test the effect of the discovery learning model assisted by the nearpod application on students' mathematical concept understanding ability on circle material with sub-materials of circle elements, circumference and area of ​​​​a circle. This type of research is quantitative with a quasi-experimental method. The research location is MTs. Private MPI Bagan Asahan, the sampling technique is simple random sampling.. The research sample used was class VIII-A as a control class given conventional learning treatment and VIII-B as an experimental class given discovery learning model treatment assisted by the Nearpod application. The test instrument used was an essay question with a total of 4 questions that had been tested for validity, reliability, discriminatory power and level of difficulty of the questions. Before the learning began, a pretest question was given with an average result of the experimental class of 55.1333 and the control class of 51.42857. After the learning was completed, a posttest was obtained with an average result of the experimental class of 66.1667 and the control class of 57.4643. Also supported by the results of the hypothesis test, the results obtained were of 10.6075 and of 1.672522, the results showed that was greater than so that H.0 was rejected and H.1 was accepted. So it can be concluded that there is an influence of the discovery learning model assisted by the nearpod application on students' mathematical concept understanding abilities
TRANSFORMASI LKPD DIGITAL: PENERAPAN PROBLEM BASED LEARNING BERBANTUAN LIVEWORKSHEETS DI SMP
This study is driven by the necessity to create modern and relevant educational materials tailored to the demands of contemporary learning in the digital age. The objective of this research is to develop a Problem-Based Learning (PBL)-oriented E-Worksheet (E-LKPD) focused on two-dimensional shapes for seventh-grade students at SMP Negeri 7 Kisaran, ensuring it is valid, practical, and effective. A Research and Development (R&D) method is utilized for this study. The Thiagarajan model, often referred to as the 4-D Model, serves as the guiding framework, comprising four phases: define, design, develop, and disseminate. The tools used in this research consist of validation forms, questionnaires for both teachers and students, and tests to assess conceptual understanding. According to the evaluations from the validators, the E-LKPD achieved a final validity score of 92%, which is considered highly valid. The practicality, determined by the feedback from teachers and students, scored 93%, indicating it is very practical. The effectiveness of the E-LKPD, assessed through the conceptual understanding test results, reached 88%, categorizing it as highly effective. From these results, it can be inferred that the PBL-based E-LKPD supported by Liveworksheets on two-dimensional shapes for seventh graders is indeed valid, practical, and effective.
PENGARUH MODEL PEMBELAJARAN GAME BASED LEARNING TERHADAP PEMAHAMAN KONSEP BARISAN DAN DERET BERBANTUAN BATERIKA
The purpose of this study was to determine the effect of the Game Based Learning (GBL) learning model on the understanding of the concept of sequences and series assisted by BARETRIKA at XIth class students of SMA Swasta Daerah Air Joman in 2024/2025 Academic Year. This type of research is a quasi-experimental study with a random subject research design (pretest-posttest group design). The population in this study are all classes XIth-1 and XIth-2) which are taken by property random sampling. XIth-1classs as an experimental class uses the Game Based Learning (GBL) learning model and XIth-2 clss as a control class with a direct learning model. After completing the learning, a posttest is obtained with an average result of the experimental class of 78.39 and the control class of 67.78. The results of the t-test obtained = 4.18 = 1.67 then accepted, thus it is obtained that there is an influence of the Game Based Learning (GBL) model on the understanding of the concept of sequences and series assisted by BARETRIKA at XIth class students of SMA Swasta Daerah Air Joman in 2024/2025 Academic Year.
PENGEMBANGAN LKPD BERBASIS RME BERBANTUAN APLIKASI QUIZIZZ TERHADAP KEMAMPUAN PEMECAHAN MASALAH SISWA SMA
assisted by the Quizizz application that is in accordance with the demands of education in the digital era. This study aims to produce a product in the form of RME-based LKPD assisted by the Quizizz Application on Problem Solving Ability in the Probability material of class X SMA Negeri 5 Tanjung Balai that is valid, practical, and effective. This type of research is Research and Development (R&D). The Development Model used as a reference in this study is the Thiagarajan Model, known as the 4-D model, which consists of four stages, namely Define, Design, Develop, and Disseminate. The instruments used in this study include validation sheets, teacher and student response questionnaires, and problem-solving ability tests. Based on the validator's assessment, the results of the LKPD validity obtained a final value of 83% with a very valid category. The results of the LKPD through the teacher response questionnaire were 100% and students were 96% with a very practical category. And the results of the effectiveness of LKPD seen from the problem solving ability test got a score of 88.88% with a very effective category. Based on the results of the study, it can be concluded that the RME LKPD assisted by the Quizizz application on the material of Opportunity (Probability) for class X has been proven to be Valid, Practical, and Effective.
Penelitian ini bertujuan untuk mengetahui pengaruh model pembelajaran Treffinger berbantuan wizer.me terhadap kemampuan pemecahan masalah matematika siswa SMP. Metode yang digunakan adalah kuasi eksperimen dengan desain pretest-posttest control group. Subjek penelitian terdiri atas dua kelas, yaitu kelas eksperimen yang menggunakan model Treffinger berbantuan wizer.me dan kelas kontrol yang menggunakan model pembelajaran konvensional. Instrumen yang digunakan berupa tes kemampuan pemecahan masalah yang diberikan sebelum dan sesudah perlakuan. Analisis data dilakukan dengan uji-t. Hasil analisis menunjukkan bahwa nilai thitung_{hitung}hitung​ > ttabel_{tabel}tabel​ (3,037 > 1,669), yang berarti H₀ ditolak dan H₁ diterima. Dengan demikian, terdapat pengaruh yang signifikan dari penerapan model pembelajaran Treffinger berbantuan wizer.me terhadap kemampuan pemecahan masalah siswa. Model ini efektif dalam meningkatkan kemampuan berpikir kritis dan kreatif siswa dalam menyelesaikan masalah matematika. Selain itu, penggunaan media wizer.me memberikan pengalaman belajar yang interaktif dan menyenangkan, yang mendorong partisipasi aktif siswa dalam proses pembelajaran. Penelitian ini merekomendasikan penerapan model Treffinger berbantuan media digital sebagai alternatif inovatif dalam pembelajaran matematika.
PENGARUH PEMBELAJARAN (MEA) TERHADAP KEMAMPUAN PEMECAHAN MASALAH MATEMATIS SISWA BERBANTUAN ARTICULATE STORYLINE 3
Penelitian ini bertujuan untuk mengetahui apakah model pembelajaran Means-Ends Analysis (MEA) efektif dalam meningkatkan kemampuan pemecahan masalah matematis siswa pada materi sistem persamaan linear dua variabel (SPLDV). Jenis penelitian ini adalah quasy eksperiment dengan desain penelitian two group pre test dan post test. Populasi dalam penelitian ini adalah seluruh siswa kelas VIII yang terdiri dari 3 kelas. Sampel penelitian yang digunakan yaitu 2 kelas (Kelas VIII-2 dan Kelas VIII-3). Pada kelas VIII-3 sebagai kelas eksperimen menggunakan model pembelajaran Means-Ends Analysis (MEA) dan kelas VIII-2 sebagai kelas kontrol menggunakan model pembelajaran Ekspositori. Nilai rata-rata pre test dikelas eksperimen (10,60) sedangkan nilai rata-rata kelas kontrol (11,33). Setelah pembelajaran selesai diberikan perolehan nilai rata-rata post test dikelas eksperimen (77,87) sedangkan nilai rata-rata kelas kontrol (64,60). Hasil uji T diperoleh diterima dengan demikian terdapat pengaruh positif dan signifikan dalam penerapan model pembelajaran Means-Ends Analysis (MEA) terhadap kemampuan pemecahan masalah matematis siswa berbantuan aplikasi Articulate Storyline 3.
PENGARUH PEMBELAJARAN MICROLEARNING PADA MATERI BANGUN RUANG TERHADAP KEMAMPUAN SPASIAL BERBANTUAN GEOGEBRA
Pendidikan modern ditandai dengan laju perubahan yang sangat cepat. Informasi baru terus bermunculan, teknologi berkembang pesat, dan tuntutan pasar kerja semakin dinamis. Metode pembelajaran tradisional, yang seringkali berpusat pada guru dan bergantung pada ceramah panjang, memiliki beberapa kelemahan yang signifikan, terutama dalam menghadapi tuntutan pendidikan modern yang semakin kompleks dan dinamis. Pembelajaran dengan menggunakan metode microlearning sering melibatkan proyek-proyek kolaboratif di mana siswa bekerja bersama untuk menyelesaikan tugas atau menyelesaikan tantangan. Kolaborasi ini dapat memperkuat pemahaman spasial matematika karena siswa perlu berkomunikasi, merancang, dan mengimplementasikan solusi bersama. Bahan ajar digital berbasis microlearning ini fleksibel dan digital karena tersedia dalam berbagai format media visual, audio, dan visual, sehingga dapat diakses kapan saja dan di mana saja. Ini sesuai dengan era Society 5.0 yang menekankan penggunaan teknologi digital.
PENGEMBANGAN LKPD BERBASIS PROBLEM BASED LEARNING BERBANTUAN GOOGLE SITES TERHADAP KEMAMPUAN KOMUNIKASI MATEMATIS
Tujuan penelitian ini adalah untuk mengetahui pengembangan LKPD Berbasis Problem Based Learning Berbantuan Google Sites Terhadap Kemampuan Komunikasi Matematis Siswa Kelas X SMK Negeri 1 Lima Puluh T.A 2024/2025. Jenis penelitian ini adalah penelitian dan pengembangan (Reserch and development). Dari hasil penelitian bahwa LKPD Berbasis Problem Based Learning Berbantuan Google Sites dapat dinyatakan sebagai LKPD yang valid, praktis, dan efektif. Karena produk mendapatkan skor kevalidan 90,00% dengan kategori sangat valid oleh 3 orang validator. Kepraktisan produk mendapatkan skor kepraktisan 91,71% dengan kategori sangat praktis dilihat dari hasil respon guru dan 92,50% dengan kategori sangat praktis dilihat dari hasil respon 34 orang peserta didik terhadap penggunaan LKPD Berbasis Problem Based Learning Berbantuan Google Sites pada materi SPLTV. Sedangkan keefektifan LKPD mendapatkan kategori sangat efektif karena ketuntasan peserta didik telah mencapai 85,29% dilihat dari hasil tes yang diberikan kepada peserta didik yang telah di uji coba. Berdasarkan penelitian yang telah dilakukan terbukti bahwa LKPD berbasis problem based learning berbantuan google sites layak untuk digunakan.
PENGEMBANGAN LKPD MENGGUNAKAN PjBL BERBANTUAN APLIKASI ASSEMBLR EDU TERHADAP KEMAMPUAN PEMAHAMAN KONSEP
This study aims to create innovation in LKPD through the development of LKPD using the PjBL model assisted by the Assemblr Edu application. The 4D development model which includes: (1) definition, (2) design, (3) development, and (4) dissemination. The subjects of this are Xth class students of SMAN 1 Tanjung Tiram. The LKPD validation sheet, ability test, teacher and student response surveys, and learning activity observation sheet are some of the research tools used. The validation test is carried out by 3 validators, the practicality test is carried out by teachers, and 36 experimental students are used to evaluate the feasibility of LKPD, while the effectiveness test is carried out by 36 experimental class students and 36 control classes. Considering the findings of the data analysis, the LKPD validity test obtained a validity percentage of 88%, categorized as "very valid". Thus, the LKPD made is considered valid. Due to the test of student responses, 85% of respondents were classified as "practical", and the findings of the teacher response analysis resulted in a classification 83% as “practical". Meanwhile, 83% of the ability test results fell into the "effective" category, and the "very effective" category with an average percentage of 94% in the activity observation analysis results. Therefore, the LKPD with the help of the Assemblr Edu application can be used at Xth Class Students of SMA Negeri 1 Tanjung Tiram in 2024/2025 Academic Year. Keywords: Student worksheets, PjBL model, Concept understanding