PENGARUH STEAM DAN QUIZIZZ PADA TRIGONOMETRI TINGKATKAN PENYELESAIAN MASALAH MATEMATIKA
Abstract
This research aims to investigate the impact of the Steam learning paradigm on the problem-solving abilities of grade X trigonometry students using the Quizizz app during the 2024–2025 school year at SMA N 4 Tanjung Balai. A direct learning acuan will be used by the control group, while the experimental group will utilize the Steam learning acuan. Both of these teams will collaborate on this research. The researchers in this study utilized a full-sample randomized controlled design. The posttest scores of the control group students were 59.862, but the experimental group students' scores were 65.548 following the lesson. The study's positive findings suggest that the STEA acuan does, in fact, improve students' problem-solving skills in mathematics.